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Want to know more about me?

Hi! I'm Andrew Conner, a music producer and recording engineer turned video game composer based in Austin, TX. With over a decade of experience in the music production industry, I have worked with a diverse range of artists and musicians, creating and producing music in a variety of genres that have amassed over 50 million streams on Spotify.

I have always been passionate about video games, but it wasn't until the latter part of my career that I decided to shift my focus to composing music for video games. My extensive background in music production, along with my own love of gaming, give me a unique perspective and skill set as a composer for video games.

I am dedicated to creating immersive and memorable soundtracks for video games that enhance the player's experience and bring the game world to life. I take inspiration from a variety of sources, from orchestral music to Swedish metal, and from folk to EDM, and love to experiment with new sounds and techniques to push the boundaries of what's possible in video game music.

With my experience in music production, I am well-equipped to handle the technical aspects of composing for video games, from composition, to recording live instruments, achieving life-like results with virtual instruments and sample libraries, to mixing and mastering final assets. I am committed to working closely with game developers to ensure that the music I create enhances the game's narrative, setting, and overall atmosphere.

If you're looking for a composer who can bring a fresh perspective and a wealth of music production experience to your video game project, I'm the perfect choice. Please reach out if you would like to chat about what it might look like to work together!

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Lightning Round

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